COMPLETE RESEARCH DOCUMENT: chapters available in individual research subjects

My research and practice explores and constructs critical conversations around visual communication and design pertaining to technology, ethics and education. Through performed criticisms and appropriated scenarios of the aforementioned practices, I ask; how can visual communication and design—and more specifically their creators—articulate the complexities of their disciplines using the very tools of the discipline? The aim being to invoke ethical conversations in visual communication and digital media, which are rapidly evolving beyond our comprehension. 
I question the definition of what the word ethics can represent within visual culture. Who defines, appropriates, builds and constructs the effects and affects of morality and ethics within visual communication and media and what repercussions do these decisions create? In other words who and why would one want to design the reverberations of a dialogue around the medium of visual communication and design itself? In our culture of “fake news” and post-disciplinary lives, symptoms are a polarization of the masses. The latter creative processes need to be understood by consumers and creators for reform of the practices and in turn our culture.
Mimicry is a reflective language with multiple articulations. Mimicry personalizes information in its mirroring abilities. Visualizations of complex concepts are performed for new audiences and understandings. Power dynamics, control and position of self within are a few of the elements mimicry exposes. Exposure suggest possibilities for reformation through speculation. The enactment of mimicry is both fictitious and fact, as it exists in the world while simultaneously does not because of its performative qualities. 
Mimicry creates spaces of learning and theorizing and is in itself an ethics practice. I am interested in the possibilities of critical mimicry and how it affects various layers of our sociopolitocal system and constructions through new media forms and practices. With the elimination of the distance between creator/artist/ designer and audience, often associated with digital and traditional object and artifact based practices, the interwoven ideologies of all parties are visually and theoretically available for critique. 
In public practices / participatory performances and scenarios, brands, artifacts and surrounding technology are explored in meta and mimicking formulas. Didactic events and experiences are written, performed and analyzed by myself, often using characters or personified artifacts for reflective purposes. These personas explore theatrics, activism, community and embodiment in the systems and processes in which they exist. The topic, community, or institution at the center of the discussion harbors diverse and enacted public audiences. These performances and scenarios create languages which act as mediating mechanisms for education surrounding “interpellation” / conformity / control in the aforementioned mediums and practices. The ethics of the collective and individuals within are focal points. Ethics in education of design and viscomm are at their ever most importance. In a culture of expanding digital and visual literacy awash in “fake news” and post-truth behavior, I aim to nudge and progress new knowledge and language for the complexities of our time with the tools of visual communication and design.