Introduces exercises and processes to foster creativity and the development of unique ideas for graphic design, advertising and digital applications.
–Graphic Design, Madison College Catalog

This course is designed with focus on process, authorship, ideation and collaboration. We work in self-discovered mediums to fit the concept and communication, while trying proposed processes and methods. Students are encouraged not to concern themselves with aesthetics, but rather hypothesis, tests, play and coherent communication of ideas and generation of substantial concepts. 
Prompts promote fluid workspaces, dialog and dynamic modalities for producing and learning. Prompts center around concepts in education (tutorials, narrative revisions, schema), design and visual communication industries (product placement, mimicry),
contemporary issues and ideology (adaptation, artificial intel), and pop/culture (influencers) and most importantly critique of such. 

COURSE VIEWING + READING:

Ways of Seeing, John Berger,  Wall•EEx-MachinaFyre Fraud 
A Coyote Columbus Story, by: Thomas King

*cover image by: Dimitrius Olver*
MIMICRY: LEARNING + EVOLUTION
Dimitrius Olver: Economic Protection Agency @OfficialEPAGov
Drew Wolf, Mallory Lochner, Angelica Harper: Museum of Elite Forgery @totallylegitartmuseum
HACK: TUTORIALS
Matt Holmen: How to be Really Quite Funny
Cameron Schneberger: Love Poem Template
CONTROL: PRODUCT PLACEMENT 
Dimitrius Olver: Coke (in the style of Migos)
Emilie Butzman: "Disney owns everything" (Iron Man, Star Wars, American Horror Story, Handmaids Tale, Duck Dynasty, Pretty Woman....) 
INFLUENCER
Angel Avila: Leo the Soccer Commentator
Promoting positive, inclusive, unbiased sports commentary for kids and teens (click)
ADAPTATION: SURVIVAL THROUGH SPECULATION
Joshua Bausch: Trash Notifications
Sensors on garbage receptacles connect to your smart phone (app with gps for
location) which measures and notifies you of your refuse statistics. Weight and sensors on garbage bins are tracked on social media as your materials, behaviors and stats are public for accountability.  
Kit Hand: Entoli, Bug Processor
REVISE: NARRATIVE IN IMAGES
Kit Hand: The Little Seawitch
a revision of The Little Mermaid exploring queer coding and the villains of
children's (primarily Disney) movies
Cameron Schneberger: Ghost Notes (zine)
revisions of ghost tales most often deemed "sinister" 
SCHEMA: DATA VISUALIZATION
Matt Holmen + Cameron Schneberger: Semiotics Trivia
Emma Strieker, Kit Hand, Ashok Rajput: Metaphor Overview in Pictures (organizational puzzle /game)
CONSPIRACY
Students were broken into four groups. One group of students read Edgar Allen Poe's The Purloined Letter, another group watched a made for TV version of Poe's work, another group listened to an abridged audio version and another group read CliffsNotes of The Purloined Letter. We converged to discuss Poe's 1845 mystery. The dramatic differences, interpretations, confusions and debates were stark amongst the groups and their differentiating medias. We discussed concepts and theories in media, liguistics, communication, and moved into how information and propaganda spreads/combines. Students used and challenged design thinking methodologies, discussed ideology and attempted—but declined—to create a conspiracy theory. 

FINAL RESULTS: 'Sometimes Creating Something Leads to Nothing' (Francis Alÿs, 1997) but the process is where learning happened. 
SOUND: The Knife, "Ready to Lose", 2013 from Shaking the Habitual
FUTURE
Matt Holmen: Choose Your Own Relationship (click to view)
Kit Hand: Hansha Companion (click to view)
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