Intro Art + Design (eight week) course for Engineering and Computer Science students, open to all areas of the University of Illinois. Curriculum introduced the ‘Principles + Elements’ of design (line, shape, space, texture, value, type, color) through self-expression and conceptual, observational (mimicking) research under a use and share what you know philosophy. This, built a platform and vocabulary for the course. We then explored ‘Tools + Theories’ looking at type, grids, and concepts/theories surrounding, including creating our own. Then to ‘Process + Application’ where we compiled knowledge and used skills acquired and previously held.
Students engaged in discussion and collaboration after presented prompt. Inspiration(s) and concepts were shared collectively by all parties. Diverse student populations were met with diverse pedagogy. Text, image, video, narration, music and performance were used in instruction to integrate multi-dimensional learning/styles and methodologies for the diverse learning needs. Transgression and misinterpretation were encouraged as play and ambiguity are important spaces of learning. Student/peer articulation of work in final—and in-process—critiques harbored learning and peer-teaching across disciplines, exposing processes and theories from fields often unfamiliar to students and instructors for lessons beyond the curriculum.
LINE< SPACE<SHAPE: work by Ke Xu, Anish Srinivasan, Demos tsellos, Mirna Ljevar, Jennifer Chen + Philipp Merbeler
TEXTURE: work by Evan Richter + Amie Schneider
VALUE: work by Edwin Zen, Evan Richter + JR Chen
EXPERIENCE (society of the spectacle): collaborations and instructions written and performed by students. no rules. students prompted others to swap classes for a day, led searches, interviews, encourage efficiency and documented
IMAGE MAKING: work by anonymous, Amie Schneider2, Evan Richter2, Samid Jamil, Sienna Walsch